Final Analysis

 

 

 

 





A look back:

I spent the first round walking around and checking out what everyone was playing. I managed to take note of everyone’s deck, and found little more than I expected. First here, I’ll throw a bunch of numbers at you, and then do a little bit of analysis.

Decktype Breakdown

Red / Green - 4
Mono Black - 4
Mono Green - 3
Mono Blue - 1
Red / Blue - 1
Blue / Green - 1
Green / White - 1
Black / White - 1
Black / Green / Blue - 1

Now, here are the standings in the tournament. 

1. R/G
2. R/G
3. R/G
4. Mono-B
5. W/G
6. Mono-G
7. R/G
8. Mono-B
9. U/R
10. W/B
11. Mono-B
12. Mono-B
13. Mono-G
14. Mono-G
15. B/G/U
16. Mono-U
17. U/G


Before I go on to try and analyze, there are a few things that should be mentioned. First, this format is very new, so the results may not be completely accurate as far as metagame. Also, with so few players, luck plays more of a roll than it would in a larger scale. Finally, one must ignore the results of the Mono-Blue deck, as it was mostly a joke. I’m not just saying this to be mean…it literally had no method to win.

The best deck of the tournament looks to be R/G. All of them are build on a core selection of cards. Blastoderm, probably the most important creature out there, being one of them. Each used creatures backed with red burn to push it over the top. It’s hard to argue with numbers. Three of the four took the top three slots, and the other still made Top 8. Looking back, it seems that Eric’s version makes the most sense. The deck’s goal is to quickly beat at the opponent. Wall of Roots doesn’t really need to be in the deck, and Eric is the only one who played with the techy Jorael’s Cenataurs, Kird Ape, and the Elf punishing Granger Guildmage.
The most poorly performing decktype seems to be U/G - posting a last place finish - below a deck that has no win condition. The deck that didn’t show in the numbers it could have was U/R. I believe that this color combination has a great many good cards and could compete in greater numbers. The main key in the R/G vs. U/R matchup would be to make sure that any untargetable creatures get countered before slipping into play. Swirling Sandstorm could be a very important card in this archetype, clearing away what you didn’t manage to counter. Blastoderm, however, is still their trump card. Letting it into play is almost game over.

 

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Last changed: 08/01/2004 by AMW
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