Metagame, Metagame, Metagame

 

 

 

 





Metagame, Metagame, Metagame
          In My Humble Opinion
                       By
          Chris “the Taco Prince” Shumard


Paper: check. Pen: check. Deck: check. Refill of my 64 oz. cup:…..uh, shyah! That’s a no-brainer. Yes, I actually took my time to write this out on paper beforehand. I figured it would save time for when I go somewhere to type this out. It only took 6 hours to write out! This article here will perhaps be my second to last article revolving solely around Magic. This was written before the PTQ’s  I and 6 other companions are attending in Chicago, and is my opinion on what is to be seen in the tournaments. Since there are such a wide variety of good decks to play, this may be tough to decide. I’ll try to break them down into types, but do note there are NOT only 3 types of decks (aggressive, control, and aggro-control) like some think. You have to figure in win routes, whether it’s a combo deck, etc. With this, I will also soon follow with a report on our trip and our tournament successes (hopefully). By the way Will, I remember my first games of Magic. Back in 8th grade, early spring, at my friend’s house, in his kitchen. Nearly 5 years ago. Wow. It was weird at first, but I did win my second game, and I basically ended up teaching myself (my friend wasn’t that great, you see) from then on. I learned with another friend, too, but this time it was easier and far less complex. I officially started with, yes, Portal. I think it is a great basis for the game. Sure its really easy, but you learn faster that way, and then you can adjust from then on. I played him all night long with the pre-constructed little decks ( I think like 30 cards ). It WAS a blast. It was definitely gonna get addictive for me. I’ll also give a scale from 1-10, with 1 being lowest, 10 being highest, on the speed, control, ease of playability, and what I believe the overall effectiveness of the deck is. Its strange sounding, but here goes:

From mono-red, we see, ah, you guessed it, Sligh. This time it came back in 2 forms, and they are both quite different. Goblin Sligh: bust out with Goblin Lackey and Goblin Piledriver, an assortment of other efficient goblins, solid burn spells, and creature pump, and win preferably on turn 4? Sound hard? It’s not, and this deck seemed to have been able to do that often enough to have made it a Tier 1 deck ( Tier 1 refers to the “top dogs” to contend with ). This is my idea of a pure aggro deck. However, with The Rock sporting Ravenous Baloth, Spike Feeder, and even Wall of Blossoms, the presence of Blue-Green Madness in general, and maybe even Red Deck Wins floating around, this deck will likely have a low showing, but you never really know.
Speed-9 The deck is just damned fast and furious, it  
plays hard or doesn’t play
Control-2  Not much here, but its got some in the form of burn
Difficulty-2  Not a hard deck to play, just hard to properly build for the current metagame
Overall-5  I wouldn’t play it now, since its weaker now, but its still a cool deck
This brings us to our next mono-red: RDW2K2, or Red Deck Wins 2002 for all who don’t know, is Sligh in a control form. With lands like Rishadan Port and Wasteland, artifacts like Cursed Scroll and Tangle Wire, burn in the form of Seal of Fire and Volcanic Hammer, you can see why this deck can handle its threats, whether makng sure they don’t get cast, or eliminating smaller creatures via burn or scrolling. A very solid deck, but it too has problems to tweak out if its going to take down certain decks.
Speed-5  Right near the middle here, I know it seems
odd with cards like Blistering Firecat, Mogg
Fanatic, and Jackal Pup, but its how this
deck plays-controllishly….ish
Control-6  Its fast enough to be considered
Aggro-control, since it would like its threats
to stay around while keeping theirs
at bay                                                                                           Difficulty-5  There are some rare cases where there may be a really tough situation to decide, but with careful planning and knowledge of the deck, its not that hard to play, but you can’t be a brainless dolt either.
Overall-7  I think this deck is good, I still probably wouldn’t play a Sligh because of the metagame, but you’ll still probably see some.

That’s really it as far as I know for the big red decks. Realistically, Sligh is the only big mono-colored deck. Now, on to green based decks. With a recent Elf deck in the Top 8, a recurrence of mono-green decks may be inevitable. (I’m really itching to whip out Stompy….no, that’s not my pet name for my penis you sick assholes, that’s a fast paced creature deck. My penis’s name is Prince Albert) Green based decks are as follows: Elf, The Rock, U/G Madness, and Aluren. That’s off the top of my head, so if I missed anything, I’ll fix it later. 

Elf: I knew it had potential, its just that it had a different name-Trinity. But, I believe this is more creature reliant and aggressive. There’s just something about a 3rd turn Deranged Hermit or Masticore with plenty of mana to spare that brings that brings a frown to your opponent’s already dorky looking face. Fast fatties and stall spells are damn good together. Its no surprise this deck made it up there, its just that it took so damn long, I think mostly because of Sligh and its prickly Lava Darts could really hurt the deck’s feelings.
Speed-8  Pretty fast, but it would rather plop out reliable fat than it would weenie elves
Control-3  Masticore is control, regardless of winning with it, sure it helps your horde punch through, there are a few varieties to this deck as well, like an addition of stall spells (Fallow Earth, Plow Under, Tangle Wire, etc), but lacks otherwise
Difficulty-4  There are some tricky things it can do, but the idea is fairly straightforward, lay creatures and win
Overall-8  I would definitely try this deck out if I had the damn cards, plus time is a runnin’ out

Next, The Rock. Ah, The Rock. Rock, Rock, Rock. It doesn’t seem like there are any Paper or Scissors decks, no pun intended. No really! This is the most solid deck. I know that it uses a considerable amount of black, but since the amount of green is noticeable, I decided it would be easier to put this, U/G Madness, and Aluren in here. At first, I wondered how this deck did as well as it did, but now it seems to be everywhere. You will see this deck, it is that good. A bit slow, it controls the game long enough with an assortment of spells that seem to change with each decklist (creature kill, hand destruction, etc.). Cards like Yavimaya Elder, Duress, Cabal Therapy, Pernicious Deed, and even Genesis should all spell card advantage and board advantage for you. Slowly but surely, you win with the likes of Treetop Village, random fatties, or Spiritmonger. There isn’t a deck that hands down beats this, or a deck that hands down gets its ass kicked by this. It can have trouble, but its so versatile that I don’t feel bad saying this may very well be the best deck.
Speed-2  God no! What speed? Some can disagree, but go ahead, prove me wrong. This deck doesn’t win before 10-15th turn consistently
Control-8  It is a very controlling deck, but I really don’t think its control in a mono-blue kind of way, so it could be considered aggro-control. Fine with me! I could care less.
Difficulty-7  It’s downside, hard to play, but it pays off in the hands of a smart player
Overall-9  Like I said, its that good. There is so much variety in cards to change in this deck to match the meta, but it doesn’t have my play style. I HATE slow games!

Now, on to the oddball of Extended. First, mocked. Then…..feared. Blue/Green Madness is certainly a deck to watch for, since it too can also be considered the best deck. Weird, I know, that a deck revolving mostly around Odyssey block made a home for itself in Extended. I think you have to see it to believe it. This is the only deck I have and assumedly will play this coming Saturday and perhaps Sunday. I’ve had this deck for approximately 2 months and have playtested with it quite a lot, and it showed rather amazing potential. Here is a peek at my personal decklist, you lucky bastard, with sideboard undecided:
Land-20
4 Yavimaya Coast- yeah, these go in
8 Forest- I think this is solid
10 Island- absolute minimum
   note: I think City of Brass is gay, but I might change the land a bit, however, its been very consistent though.
Creatures-20
4 Wild Mongrel- the backbone, the spine, the heart, whatever, its awesome
4 Basking Rootwalla- goes nicely into a creature-based madness deck
4 Arrogant Wurm- the “quick beef” of the deck, and that is also how your mother refers to me
2 Waterfront Bouncer- pretty necessary to me, but you never know
2 Aquamoeba- just necessary enough that you can’t run less
      note: the previous 2 creatures are debatable enough between many players, whether to run 4 apiece, 3 apiece, 2 apiece, no Bouncers? etc. Hard to say really.
3 Merfolk Looter-  another heavily debate-worthy creature, I love’em, but I can see why they may get the shaft, your mom sure will
1 Wonder-  the bitch-slap, the ball-breaker, the money-shot, all vulgar names for this stupid ass bird, but is an absolute necessity to have at least 1, that is, if you want to win
18 other spells
3 Careful Study-  yet another debate card, but I think its great, helps with consistency, Circular Logic, Roar of the Wurm, I think its too good to drop
3 Daze-  yet one more still, I don’t think its bad, don’t get me wrong, but some players will play around these, plus I think I have just enough bounce power for random things that slip in play, I might up it to 4, it depends
4 Circular Logic-  the glue that makes this deck good, it holds it together if you didn’t catch my drift, absolutely have to run 4, unquestionable
2 Intuition-  very scary card for the opponent, it makes the deck even more brutal
2 Rushing River-  there are very few times I have had to bounce 2 things, but its necessary to have
2 Roar of the Wurm-  I realized great synergy with this and Wild Mongrel right after they came out, the fattest creature, and often the most killed or bounced (Deed, Smother, Repulse, etc.), but a necessity either way
and
2 Deep Analysis-  just the right amount of card draw, great with Intuition, or you can discard it early if you are missing land drops. Your mother roars like a wurm when I give her a deep analysis with my arrogant wurm. Sorry. It was there.

Sideboard: Still pondering. Lots of good choices. Some card choices are Ravenous Baloth, Aquamoeba ( I found its creature type was beast and decided I could be techy and use it with the Baloths ) , Seal of Removal, Mana Leak, Submerge, Powder Keg, Counterspell, Rushing River, and maybe even Seedtime, but I’d probably opt against that since its overrated and “slow”
Well, that’s my decklist, now here’s the analysis:
Speed-7  It would like to win fast, but does hold its own in long games
Control-6  Leans more toward aggression, but with Logics, Daze, Bouncers, and Looters, it has a solid control base
Difficulty-5  It’s what I respect about the deck, it isn’t simple, but its not mind-boggling every game
Overall-9  This is such an awesome deck, if you don’t mind me saying, no, I didn’t build it, I’m just saying how surprised I was with my early draws, plus my pink sleeves and Portal land enhance play that much!!!

Now, on to Aluren:  though multicolored, this combo deck wouldn’t win without green obviously. While I think the deck is kinda sloppy, it does show up, so look out for it. Whether its life-loss that gets you, or their weenie horde, or their google of life, or their infinite mana, this deck can get you one way or another, but is still in my opinion, a bit spread out consistency-wise.
Speed-8  Turn 3 wins are a plus, turn 2 is even possible, but not likely due to most builds, but turn 4 is the “G”-spot, the “G” is for game win you sick bastard
Control-3  This deck trades control for speed, it still has Duress, Cabal Therapy, and walls perhaps, but they are just to meant to get out Aluren a “skoatch” safer or faster or whatever
Difficulty-7  This one’s tough, but not Einstein-worthy, decision’s can be painful, but most players can realize when they can win
Overall-7  It’s a very playworthy deck, however, it can bend over to enchantment removal, random burn, discard, counters, but that’s it!!! That’s why I choose not to play this deck.
I probably am forgetting more green-based decks, but all I could think of would be the Enchantress decks floating around. They’re rare, but, once again, you never know.
  

Enchantress-Schmentantress: I’ll try, but, I don’t know too much about it
Speed-7  Probably fast enough to pump out lots of….something. I’ve only seen a couple of decklists, so sue me, no wait, don’t
Control-4  This doesn’t seem like and aggro-control deck to me, but Seal of Cleansing and an assortment of other efficient white spells or counters are enough for me
Difficulty-7  Another tough one, but I don’t know for sure
Overall-6  It doesn’t seem nearly Tier 1 to me, but is not a bad deck to revamp and test with or against. I prefer good decks though

Green is undoubtedly awesome and huge, but there is another color that seems to be running rampant. I have been torn between playing green and this color for years now. That color is blue. Blue is the thing to watch out for. Blue is tricky. Blue is big. There is a lot of variety in blue decks to play. While I don’t really consider Tinker to be a blue deck, there are still quite a few others. Psychatog, Draco-Explosion, Oath of Druids varieties, Counterburn even, and now the uprising of Turboland…….again.
First, the card that pisses me off whenever I see it anywhere, whether in play, in hand, or when I see the stupid ass smiling Atog, is of course... 

Psychatog. It’s a good deck, I’d just have more respect for it if it had a good picture. It doesn’t always need to Upheaval to win, and that’s why the deck is so damn good. There are a few versions of the deck, but I’ll stick to the B/U mainly. It can use Smother and Edicts of some kind to tame Madness, is fairly counterheavy, and has good card draw and other disruption. You should be able to see clearly why this is a good deck.
Speed-5  It isn’t slow, it just doesn’t usually go off before turn 9 or 10, but it can happen
Control-7  It has counters, creature kill, Cunning Wish, a versatile sideboard, I’d more or less say it’s a control deck, but once again can counter-protect an early ‘tog and ride it all the way
Difficulty-7  If you’ve played control and liked it, try this out, I can actually say its similar to the old Mono-blue Control decks of yore with Morphlings for the kill, however, this deck may be even better for its time
Overall-9  I said it was good, but it’ll surely have at least a bit of trouble with aggression, and it gets a minus point because of the art, I’m kidding, but, whatever, I’d definitely consider this for testing
Ah, what’s next?  “Oh dear. Honey, there’s a Draco on the top of my deck. Quick, get the erratic exploder!!!” Draco. It’s used. No, wait. Check that, its ridiculously high casting-cost is used. 

Draco-Explosion. A real deck. A good one actually. It’s a control deck similar to Donate-Illusions in build, but doesn’t quite always kill them with the combo. Burn is needed most of the time to kill them off, and is a no-brainer in a U/R deck. Fire/Ice is amazing. This deck has quite a bit going for it, but also has trouble with a rush. It can win the late game very easily. If I’d play this deck, I know my luck will constantly show my double or triple Draco hands without Brainstorms or Scroll Racks. Well, the analysis:
Speed-7  This one could be faster, sure, but much of the time it tries to fend off all efforts the opponent has before “exploding”, it can kill them 3rd turn, but is not even remotely consistent enough to do so
Control-7  Its got counters, burn, and a prayer, but that’s good enough for a solid control base, don’t get me wrong, its got a combo and all, it would just like it to safely resolve often
Difficulty-6  It can be difficult to know when to “explode”, but good players shouldn’t have trouble knowing
Overall-7  Possibly the dumbest card ever printed in a successful control-combo deck? You bethca. Seriously though, you’ll probably see a few of these.
Next is my arch-enemy for a while now, the perfect card for blue decks is actually a cheap green card, making it a perfect choice for slower players. 

Oath of Druids is a very fucking good card! This has been played for a long time now and will still be played for aeons to come, or until it rotates, which is more likely. It single handedly takes down stupid creature decks. The old decks used Morphling, Spike Weaver, and Spike Feeder for control methods, but the newer Oath of Druids decks are combo decks using giant Cognivores, perhaps Phantom Nishoba, and Battlefield Scrounger to use for their bidding. Nishoath may be a low show, Cogoath is decent sized, but Battlefield Scrounger seems to have a place in the deck now. First, I’ll do Cogoath variety decks:
Speed-6  This one wanted to win fast enough, using usually just one or two attacks from a big flying….retard
Control-7  Still wallowing in the root of the deck, controlling the game is too important compared to blindly attacking with Cognivore, counters and Deeds are great for this
Difficulty-5  Its low because you know very easily what to do, lay Oath and work from there, otherwise, the only thing I see is knowing when to Deed and how to counter
Overall-7  For me, I think its considerably weaker now, but it’ll show, its not done, for sure
This next Oath deck is very different, but still reliably needs Oath of Druids to win. This deck is Turboland. I played against this deck enough to realize a while back that it wasn’t really that great, the older version anyways. It seemed they had to have the perfect hand to go off. I used to test draw it quite often ( you see, I oftentimes test draw decks to see if they fit my play style, or it they’re any good in general, and most of the time, they happen to be decks near me, so they are most likely yours or others you know ), and I discovered I didn’t have the patience to play the inconsistent piece of crap. I guess now in this balanced format, it can’t be near as shitty as it was before. Zvi Mowshowitz took a PT with it, I believe. Its gonna show, and I don’t like that very much. Exploration and Horn of Greed are great together, and now it looks to work well enough to really fear.
Speed-6  It would like a good setup before it goes ballistic
Control-6  Counterspell, Moment’s Peace, even Oath itself equal control, and enough of it to go off successfully
Difficulty-7  Things get tricky with no library and a Battlefield Scrounger left to pull you out of a hole, out of a hole and into infinite turns that is!!! It isn’t a good deck to try if you haven’t played…..Magic…..at all.
Overall-9  The numbers don’t point to be this high, but that’s not really how my system works, this is a good deck to playtest with.
That’s quite a bit of blue, and I’m still not done yet. 

There may be some Counterburn decks there, too. I am fond of Blue-Red archetypes, and I think this deck has potential, but there is probably more reliability in another deck. Once again, with the metagame changing again, you could expect to see more U/R a comin’. Cunning Wish is awesome. Counters are great. Burn is fun. Its my kind of deck, but isn’t quite poplar enough to call a “top dog”. Here goes it:
Speed-3  Quite slow, but it never has been a fast choice
Control-8  Plenty of counters, lots of burn, killing reliably is good, it just takes a while
Difficulty-6  This actually has a lot of options, what to burn, when to burn, Cunning Wish now? Later?
Overall-8  I know its cool, pretty solid, and semi-manageable for the average smart player, but a lack of testing means I won’t bother with it. This deck does have “me” written all over it, and if your deck has “me” written all over it, we must be confused as to who’s deck is who’s, so just give it to “me”.

Now, on to another power color. I don’t much care for black as much as I used to, but it is still big enough to have drastic and important power. Duress and Cabal Therapy. They’re quite a popular pair now. Black is easily splashed and is fairly easy to splash into. The bigger black decks are Reanimator and Suicide Black, both of which have lost popularity as of late, and the aforementioned Rock and Psychatog. You’ll undoubtedly see black being splashed elsewhere for “the pair” of discard cards, whether in control or combo decks like Aluren and Angry Hermit, and also for the power card, Vampiric Tutor. Really, black has little on its own, but there are a couple of decks to keep an eye open for. 

First, Reanimator: Well, duh. You Reanimate or Exhume a fat, versatile, or powerful creature form your graveyard. Not that complex, but is easily hated against.
But, surprises may be in store.
Speed-8  Having a huge creature out by second turn is what this deck does, however, it kills later than second turn, giving the opponent time to react and recover
Control-3  Almost none. It has “the pair” and perhaps Last Rites, but it focuses on itself more than anything
Difficulty-2  Simple, sorry. If you can’t figure out which creature to Entomb, I’d suggest not playing this deck or any game ever again
Overall-5  This is probably below my standards to play since it is too easy to hate, it loses to Edicts and bounce, but it could be an interesting choice depending on, of course, the metagame and the hate it presents.

Suicide Black is another black deck to fear, its just that its popularity, along with a few other decks, has died down quite a bit. However, it isn’t any fun to play against a deck this good. Fairly simple: you attempt to ignore their threats while you lay evasion creatures and other super efficient cretins and play discard spells that whittle away at the goodness of their hand. It gets:
Speed-8  This one’s fast, the banning of Dark Ritual has put this deck in the “non-broken” deck category
Control-3  You don’t worry about them too much, just their life total and good cards in their hand that you make them discard
Difficulty-3 Pretty much a snap of the fingers, there are situations where a wrong choice means game though
Overall-6  The deck is awesome, but because of The Rock and Sligh, this has troubles, and Pyroclasm seems to show more now, perhaps a bad metagame choice

There could also be a small showing of mono-black control. There’s something about Diabolic Edict, Chainer’s Edict, Smother, Mutilate, Corrupt, Soul Burn, Duress, Cabal Therapy, Phyrexian Arena, and other power cards in a deck that I like. It has its less interesting matchups, but is fairly solid otherwise.
Speed-2  None. It has fast spells, but they are control spells.
Control-9  That’s where the decks shines, it can handle anything, but like most control decks, it takes time to boot up
Difficulty-7  Another downer is how hard it is on decision making against certain decks and peaks of the game
Overall-7  I am far too uncertain on the matchups it has, but I see potential in it otherwise

This, on paper is 16 pages long. Wonder how long it is gonna be on the computer. Hoo-boy. I ran out of Pepsi like 4 hours ago, so now I may be in withdrawal. Same for tacos. None for a long time. Ok then. There is hopefully just a bit to go, but you know how I tend to ramble on and whatforth hence thou with canst thou accord to translate this documentation thusforward?

Oh! That’s right! There is another color in Magic. Gee whiz! How did I forget? Most everybody forgot. White has gotten the shaft for some time now. It, unfortunately, is the worst, well, weakest, color in Magic now. White may suck in Magic, but that is nowhere close to being true in real life, where white is obviously the best color.  White Weenie exists with a splash of blue for Meddling Mages, Brainstorms, and perhaps some counters, but it focuses mainly on a small force dwindling away at their life total. They have Parallax Wave for creatures, either to neutralize an attack or protect their own creatures in combat. There is a small Rebel chain in the deck as well. Ramosian Sergeant retrieves Whipcorders to get to whippin’. There are plenty of other efficient creatures in here as well. White is also in Fiends and Slide Show, but I am unsure how much there will be of those two decks.
Speed-4  Looks semi-speedy on paper perhaps, but is actually much more control based and slower playing
Control-5  It doesn’t do much except get past creatures, Seal of Cleansing isn’t a whole lot, but in the end this take can take control
Difficulty-4  Fairly easy, not that mind-jarring to play out from certain points in the game
Overall-6  Not too bad at all, but Pernicious Deeds seem to appear all too often. The deck is also sluggish, but I do like the feel of it, but wouldn’t have too high of hopes for it.

Next up would be Fiends. This control Black Blue White thing is like the old Type 2 deck, The Solution. It utilizes discard and destruction along with an array of efficient attack creatures to overrun the opponent with card advantage. While not a simple deck, the idea remains clear: use the best spells at the best times. You gotta be smart for this one.
Speed-6  This one trades speed for efficiency and that is oftentimes better in a format where regeneration and protection from a color can do more in the long run
Control-7  The control basis is in the creatures as well. It can sport Vindicates or Duress, but something like Spectral Lynx or Meddling Mage can spell just as much card advantage.
Difficulty-7  Its up there in difficulty because of the options in spells it has. Not a deck for beginners or inexperienced players at all.
Overall-7  Lucky 7’s. Its very strong. You may want to make a metagame version because there are definitely a lot of options for these colors in combination.

Slide Show, Shmide Show.  
“What the hell is that, George?”
“Oh dear. It’s a Fluctuator in combination with and Astral Slide. I knew we should’ve just countered one of them and won the game.”
I guess I haven’t read enough about or seen enough of the deck to see why its “good” at all. Good, bad. Its your call on this one.
Speed-4  Um, not fast at all, but you can get a fast enough wall up for it.
Control-7  Fairly controlling, its just that its Green and White controlling
Difficulty-3  From what I’ve seen, you cycle a lot, play key spells, tap lands, cycle more, wowzers
Overall-6  I wouldn’t touch it with a 39 ½ foot pole, but I wouldn’t be surprised seeing a couple….in the loser’s brackets!!!

Ew, enough for that putrid color. On to the “other” decks. They’re definitely decks to fear, they just aren’t solely one or even two colors. Tinker is weird like that. Sure, the card Tinker is blue, however, 90% of the deck is artifact and land. The other “other” decks are Angry Hermit, and perhaps even those silly willy Pattern of Rebirth decks. But first, I don’t know how many times I have watched where Tinker didn’t even matter in the deck. The deck explodes! It was lying dormant for a while, which was rather unexpected. I thought it was good enough pre-rotation, but apparently somebody needed to get in a Top 8 in order for people to unearth their Tinker cards again. Guess that’s how it is. I like this deck, quite a bit actually. Does having 3 mana on turn 3 sound good? How about 30? Don’t figure that out you bastard. I’m not quite sure if you could have 30, I just said a big interesting number. Tinker gets:
Speed-8  I know, “It should be a 10 right?” It doesn’t win right off the bat, but it can lock them down. It’s undoubtedly one of the most explosive decks in Magic history. It’s amazing how it can empty its hand and have an ultimate board advantage by 3rd turn
Control-5  It gets out Mishra’s Helix, Masticore, and even Crumbling Sanctuary reliably enough that it has a good control base to it. In many games, you’ll most likely see a Masticore attacking with a clear board on the other side.
Difficulty-8  There are so many things this can do early game, and the decision comes down to whether or not you can win early or late game. Trust me on this one.
Overall-8  Awesome deck, but I’m unsure of how its mathcups are, but I still expect to see some Tinkerin’.

On to what could very easily be the best deck matchup-wise, is the insanely fast Angry Hermit [part 2] deck. It’s consistent, it uses an assload of great spells, and can pull a turn 2 or 3 win out of it’s ass with ease. It’s brutal and quite surprising to see how many different ways to see how this deck can play out, and each game is quite different. It’s a simple strategy, to get out Hermit Druid and use its ability to fill you graveyard and exhume a big Sutured Ghoul, but it’s the fact that it can do that at nearly any time if it wants to play around your deck’s threats. Its another one of those decks you just have to see to believe.
Speed-10  This does win really fast, hands down. It’s speed is what makes the deck utterly amazing.
Control-4  It isn’t a dumb deck at all, so it can change modes and go from speed-combo to a slower game control setup. It can play very carefully with reanimation spells and the creatures it Entombs, however, it lacks somewhat against counters, and graveyard hate and bounce are no fun either.
Difficulty-10  The major flaw? The deck itself. Its hard as hell to play everything out correctly. You can’t really play perfect games with this, but there are times when you kinda have to in order to guarantee that you win.
Overall-9  A great deck that I don’t want to go up against too much. This is quite the “up there” deck, but because of the hard thought it takes, it may be undesirable to some, but if you think you have what it takes, give it a whirl.

Goodness gracious. This has taken forever, yet again. Now, on to what I have a semi-strong feeling the field percentages will be (do note this is a big approximation ) :
#1   The Rock              -18%
#2   U/G Madness        -17%
#3   Psychatog            -13%
#4   Oath (any)           -12%
#5   Aluren                 -10%
#6   Tinker                  -8%
#7   Draco-Explosion     -4%
#8   Angry-Hermit         -3%
others: White Weenie, Sligh, Suicide Black, Elf, Enchantress, Reanimator, Mono-black Control, Slideshow, etc.  –15%

Notice how technical I got? That’s kinda a joke, but that’s in order I believe the top decks should be, and the others right above this, that just mostly what I am unsure of. Sure, you could have all your matches against these decks here, but for my sake, I’d say that’d be ungodly. Oh well. Now, you know me and what I have to do.

Here are some very recent “lolly-gagger” quotes:

An MSN Messenger chat consisting of myself and     
“T Flo $$$” after I told him I was going to Chicago this weekend for the PTQ

him->   T Flo $$$ :  slay a dragon for me
me-> # Triumph, the Insult Comic Dog # :  for you, I’ll
            rape and pillage a nest of griffins
him->   T Flo $$$ :  yes, but will you dance with the
            Yavimaya?
Me->  # Triumph, the Insult Comic Dog # :  dude, what do
             you take me for?



Me to Rudy Marintez  at 4:00 A.M. while he eats some Special K with Red Berries:
        Me: dude, its just faster to eat breakfast really late at night before you got to bed, then you don’t have to waste time doing it in the morning!!!
Him (with full mouth and while nodding in agreement) : uh-huh!

Destan: Wanna play a game of Spikey Ball? (referring to a game at Aladdin’s Castle called Cyber Troopers where robots fight against each other and the one with the spiked ball hits him all the time and it pisses him off, hence it being funny when he referred to it as “Spikey Ball”)



If you disagree with me, that’s fine! I hate your pussy-faggot ass. If you’d like to, you can forward all hate mail and free gay pics to phil51885@hotmail.com. Otherwise, if you like me as a person, are interested in dating me( and are a hot chick ), think I’m awesome, want my hand in marriage(and are a hot chick), owe me money, want to give me oral pleasure( and are a hot chick….preferably), or just want to email me, you can and all, it’s just that I won’t give you my email address. Sorry.  It could be shumard1@hotmail.com , but you never know. Peace out fuck-cakes.

 

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Last changed: 08/01/2004 by AMW
Direct any questions you may have to awhitlat@knox.edu .