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Metagame, Metagame, Metagame
In My Humble Opinion
By
Chris “the Taco
Prince” Shumard
Paper: check. Pen: check. Deck: check. Refill of my 64 oz. cup:…..uh, shyah!
That’s a no-brainer. Yes, I actually took my time to write this out on paper
beforehand. I figured it would save time for when I go somewhere to type this
out. It only took 6 hours to write out! This article here will perhaps be my
second to last article revolving solely around Magic. This was written before
the PTQ’s I and 6 other companions are attending in Chicago, and is
my opinion on what is to be seen in the tournaments. Since there are such a wide
variety of good decks to play, this may be tough to decide. I’ll try to break
them down into types, but do note there are NOT only 3 types of decks
(aggressive, control, and aggro-control) like some think. You have to figure in
win routes, whether it’s a combo deck, etc. With this, I will also soon follow
with a report on our trip and our tournament successes (hopefully). By the way
Will, I remember my first games of Magic. Back in 8th grade, early spring, at my
friend’s house, in his kitchen. Nearly 5 years ago. Wow. It was weird at
first, but I did win my second game, and I basically ended up teaching myself
(my friend wasn’t that great, you see) from then on. I learned with another
friend, too, but this time it was easier and far less complex. I officially
started with, yes, Portal. I think it is a great basis for the game. Sure its
really easy, but you learn faster that way, and then you can adjust from then
on. I played him all night long with the pre-constructed little decks ( I think
like 30 cards ). It WAS a blast. It was definitely gonna get addictive for me.
I’ll also give a scale from 1-10, with 1 being lowest, 10 being highest, on
the speed, control, ease of playability, and what I believe the overall
effectiveness of the deck is. Its strange sounding, but here goes:
From mono-red, we see, ah, you guessed it, Sligh. This time it came
back in 2 forms, and they are both quite different. Goblin Sligh: bust
out with Goblin Lackey and Goblin Piledriver, an assortment of other efficient
goblins, solid burn spells, and creature pump, and win preferably on turn 4?
Sound hard? It’s not, and this deck seemed to have been able to do that often
enough to have made it a Tier 1 deck ( Tier 1 refers to the “top dogs” to
contend with ). This is my idea of a pure aggro deck. However, with The Rock
sporting Ravenous Baloth, Spike Feeder, and even Wall of Blossoms, the presence
of Blue-Green Madness in general, and maybe even Red Deck Wins floating around,
this deck will likely have a low showing, but you never really know.
Speed-9 The deck is just damned fast and furious, it
plays hard or doesn’t play
Control-2 Not much here, but its got some in the form of burn
Difficulty-2 Not a hard deck to play, just hard to properly
build for the current metagame
Overall-5 I wouldn’t play it now, since its weaker now, but
its still a cool deck
This brings us to our next mono-red: RDW2K2, or Red Deck Wins 2002 for
all who don’t know, is Sligh in a control form. With lands like Rishadan Port
and Wasteland, artifacts like Cursed Scroll and Tangle Wire, burn in the form of
Seal of Fire and Volcanic Hammer, you can see why this deck can handle its
threats, whether makng sure they don’t get cast, or eliminating smaller
creatures via burn or scrolling. A very solid deck, but it too has problems to
tweak out if its going to take down certain decks.
Speed-5 Right near the middle here, I know it seems
odd with cards like Blistering Firecat, Mogg
Fanatic, and Jackal Pup, but its how this
deck plays-controllishly….ish
Control-6 Its fast enough to be considered
Aggro-control, since it would like its threats
to stay around while keeping theirs
at bay
Difficulty-5 There are some rare cases where there may be a
really tough situation to decide, but with careful planning and knowledge of the
deck, its not that hard to play, but you can’t be a brainless dolt either.
Overall-7 I think this deck is good, I still probably
wouldn’t play a Sligh because of the metagame, but you’ll still probably see
some.
That’s really it as far as I know for the big red decks. Realistically, Sligh
is the only big mono-colored deck. Now, on to green based decks. With a recent
Elf deck in the Top 8, a recurrence of mono-green decks may be inevitable.
(I’m really itching to whip out Stompy….no, that’s not my pet name for my
penis you sick assholes, that’s a fast paced creature deck. My penis’s name
is Prince Albert) Green based decks are as follows: Elf, The Rock, U/G Madness,
and Aluren. That’s off the top of my head, so if I missed anything, I’ll fix
it later.
Elf: I knew it had potential, its just that it had a different
name-Trinity. But, I believe this is more creature reliant and aggressive.
There’s just something about a 3rd turn Deranged Hermit or Masticore with
plenty of mana to spare that brings that brings a frown to your opponent’s
already dorky looking face. Fast fatties and stall spells are damn good
together. Its no surprise this deck made it up there, its just that it took so
damn long, I think mostly because of Sligh and its prickly Lava Darts could
really hurt the deck’s feelings.
Speed-8 Pretty fast, but it would rather plop out reliable fat
than it would weenie elves
Control-3 Masticore is control, regardless of winning with it,
sure it helps your horde punch through, there are a few varieties to this deck
as well, like an addition of stall spells (Fallow Earth, Plow Under, Tangle
Wire, etc), but lacks otherwise
Difficulty-4 There are some tricky things it can do, but the
idea is fairly straightforward, lay creatures and win
Overall-8 I would definitely try this deck out if I had the
damn cards, plus time is a runnin’ out
Next, The Rock. Ah, The Rock. Rock, Rock, Rock. It doesn’t seem like
there are any Paper or Scissors decks, no pun intended. No really! This is the
most solid deck. I know that it uses a considerable amount of black, but since
the amount of green is noticeable, I decided it would be easier to put this, U/G
Madness, and Aluren in here. At first, I wondered how this deck did as well as
it did, but now it seems to be everywhere. You will see this deck, it is that
good. A bit slow, it controls the game long enough with an assortment of spells
that seem to change with each decklist (creature kill, hand destruction, etc.).
Cards like Yavimaya Elder, Duress, Cabal Therapy, Pernicious Deed, and even
Genesis should all spell card advantage and board advantage for you. Slowly but
surely, you win with the likes of Treetop Village, random fatties, or
Spiritmonger. There isn’t a deck that hands down beats this, or a deck that
hands down gets its ass kicked by this. It can have trouble, but its so
versatile that I don’t feel bad saying this may very well be the best deck.
Speed-2 God no! What speed? Some can disagree, but go ahead,
prove me wrong. This deck doesn’t win before 10-15th turn consistently
Control-8 It is a very controlling deck, but I really don’t
think its control in a mono-blue kind of way, so it could be considered aggro-control.
Fine with me! I could care less.
Difficulty-7 It’s downside, hard to play, but it pays off in
the hands of a smart player
Overall-9 Like I said, its that good. There is so much variety
in cards to change in this deck to match the meta, but it doesn’t have my play
style. I HATE slow games!
Now, on to the oddball of Extended. First, mocked. Then…..feared. Blue/Green
Madness is certainly a deck to watch for, since it too can also be
considered the best deck. Weird, I know, that a deck revolving mostly around
Odyssey block made a home for itself in Extended. I think you have to see it to
believe it. This is the only deck I have and assumedly will play this coming
Saturday and perhaps Sunday. I’ve had this deck for approximately 2 months and
have playtested with it quite a lot, and it showed rather amazing potential.
Here is a peek at my personal decklist, you lucky bastard, with sideboard
undecided:
Land-20
4 Yavimaya Coast- yeah, these go in
8 Forest- I think this is solid
10 Island- absolute minimum
note: I think City of Brass is gay, but I might change the
land a bit, however, its been very consistent though.
Creatures-20
4 Wild Mongrel- the backbone, the spine, the heart, whatever, its awesome
4 Basking Rootwalla- goes nicely into a creature-based madness deck
4 Arrogant Wurm- the “quick beef” of the deck, and that is also how
your mother refers to me
2 Waterfront Bouncer- pretty necessary to me, but you never know
2 Aquamoeba- just necessary enough that you can’t run less
note: the previous 2 creatures are debatable
enough between many players, whether to run 4 apiece, 3 apiece, 2 apiece, no
Bouncers? etc. Hard to say really.
3 Merfolk Looter- another heavily debate-worthy creature, I
love’em, but I can see why they may get the shaft, your mom sure will
1 Wonder- the bitch-slap, the ball-breaker, the money-shot,
all vulgar names for this stupid ass bird, but is an absolute necessity to have
at least 1, that is, if you want to win
18 other spells
3 Careful Study- yet another debate card, but I think its
great, helps with consistency, Circular Logic, Roar of the Wurm, I think its too
good to drop
3 Daze- yet one more still, I don’t think its bad, don’t
get me wrong, but some players will play around these, plus I think I have just
enough bounce power for random things that slip in play, I might up it to 4, it
depends
4 Circular Logic- the glue that makes this deck good, it holds
it together if you didn’t catch my drift, absolutely have to run 4,
unquestionable
2 Intuition- very scary card for the opponent, it makes the
deck even more brutal
2 Rushing River- there are very few times I have had to bounce
2 things, but its necessary to have
2 Roar of the Wurm- I realized great synergy with this and
Wild Mongrel right after they came out, the fattest creature, and often the most
killed or bounced (Deed, Smother, Repulse, etc.), but a necessity either way
and
2 Deep Analysis- just the right amount of card draw, great
with Intuition, or you can discard it early if you are missing land drops. Your
mother roars like a wurm when I give her a deep analysis with my arrogant wurm.
Sorry. It was there.
Sideboard: Still pondering. Lots of good choices. Some card choices are Ravenous
Baloth, Aquamoeba ( I found its creature type was beast and decided I could be
techy and use it with the Baloths ) , Seal of Removal, Mana Leak, Submerge,
Powder Keg, Counterspell, Rushing River, and maybe even Seedtime, but I’d
probably opt against that since its overrated and “slow”
Well, that’s my decklist, now here’s the analysis:
Speed-7 It would like to win fast, but does hold its own in long
games
Control-6 Leans more toward aggression, but with Logics, Daze,
Bouncers, and Looters, it has a solid control base
Difficulty-5 It’s what I respect about the deck, it isn’t simple,
but its not mind-boggling every game
Overall-9 This is such an awesome deck, if you don’t mind me
saying, no, I didn’t build it, I’m just saying how surprised I was with my
early draws, plus my pink sleeves and Portal land enhance play that much!!!
Now, on to Aluren: though multicolored, this combo deck
wouldn’t win without green obviously. While I think the deck is kinda sloppy,
it does show up, so look out for it. Whether its life-loss that gets you, or
their weenie horde, or their google of life, or their infinite mana, this deck
can get you one way or another, but is still in my opinion, a bit spread out
consistency-wise.
Speed-8 Turn 3 wins are a plus, turn 2 is even possible, but
not likely due to most builds, but turn 4 is the “G”-spot, the “G” is
for game win you sick bastard
Control-3 This deck trades control for speed, it still has
Duress, Cabal Therapy, and walls perhaps, but they are just to meant to get out
Aluren a “skoatch” safer or faster or whatever
Difficulty-7 This one’s tough, but not Einstein-worthy,
decision’s can be painful, but most players can realize when they can win
Overall-7 It’s a very playworthy deck, however, it can bend
over to enchantment removal, random burn, discard, counters, but that’s it!!!
That’s why I choose not to play this deck.
I probably am forgetting more green-based decks, but all I could think of would
be the Enchantress decks floating around. They’re rare, but, once again, you
never know.
Enchantress-Schmentantress: I’ll try, but, I don’t know too much
about it
Speed-7 Probably fast enough to pump out lots of….something.
I’ve only seen a couple of decklists, so sue me, no wait, don’t
Control-4 This doesn’t seem like and aggro-control deck to
me, but Seal of Cleansing and an assortment of other efficient white spells or
counters are enough for me
Difficulty-7 Another tough one, but I don’t know for sure
Overall-6 It doesn’t seem nearly Tier 1 to me, but is not a
bad deck to revamp and test with or against. I prefer good decks though
Green is undoubtedly awesome and huge, but there is another color that seems to
be running rampant. I have been torn between playing green and this color for
years now. That color is blue. Blue is the thing to watch out for. Blue is
tricky. Blue is big. There is a lot of variety in blue decks to play. While I
don’t really consider Tinker to be a blue deck, there are still quite a few
others. Psychatog, Draco-Explosion, Oath of Druids varieties, Counterburn even,
and now the uprising of Turboland…….again.
First, the card that pisses me off whenever I see it anywhere, whether in play,
in hand, or when I see the stupid ass smiling Atog, is of course...
Psychatog. It’s a good deck, I’d just have more respect for it if
it had a good picture. It doesn’t always need to Upheaval to win, and that’s
why the deck is so damn good. There are a few versions of the deck, but I’ll
stick to the B/U mainly. It can use Smother and Edicts of some kind to tame
Madness, is fairly counterheavy, and has good card draw and other disruption.
You should be able to see clearly why this is a good deck.
Speed-5 It isn’t slow, it just doesn’t usually go off
before turn 9 or 10, but it can happen
Control-7 It has counters, creature kill, Cunning Wish, a
versatile sideboard, I’d more or less say it’s a control deck, but once
again can counter-protect an early ‘tog and ride it all the way
Difficulty-7 If you’ve played control and liked it, try this
out, I can actually say its similar to the old Mono-blue Control decks of yore
with Morphlings for the kill, however, this deck may be even better for its time
Overall-9 I said it was good, but it’ll surely have at least
a bit of trouble with aggression, and it gets a minus point because of the art,
I’m kidding, but, whatever, I’d definitely consider this for testing
Ah, what’s next? “Oh dear. Honey, there’s a Draco on the top of
my deck. Quick, get the erratic exploder!!!” Draco. It’s used. No, wait.
Check that, its ridiculously high casting-cost is used.
Draco-Explosion. A real deck. A good one actually. It’s a control
deck similar to Donate-Illusions in build, but doesn’t quite always kill them
with the combo. Burn is needed most of the time to kill them off, and is a
no-brainer in a U/R deck. Fire/Ice is amazing. This deck has quite a bit going
for it, but also has trouble with a rush. It can win the late game very easily.
If I’d play this deck, I know my luck will constantly show my double or triple
Draco hands without Brainstorms or Scroll Racks. Well, the analysis:
Speed-7 This one could be faster, sure, but much of the time
it tries to fend off all efforts the opponent has before “exploding”, it can
kill them 3rd turn, but is not even remotely consistent enough to do so
Control-7 Its got counters, burn, and a prayer, but that’s
good enough for a solid control base, don’t get me wrong, its got a combo and
all, it would just like it to safely resolve often
Difficulty-6 It can be difficult to know when to
“explode”, but good players shouldn’t have trouble knowing
Overall-7 Possibly the dumbest card ever printed in a
successful control-combo deck? You bethca. Seriously though, you’ll probably
see a few of these.
Next is my arch-enemy for a while now, the perfect card for blue decks is
actually a cheap green card, making it a perfect choice for slower
players.
Oath of Druids is a very fucking good card! This has been played for a
long time now and will still be played for aeons to come, or until it rotates,
which is more likely. It single handedly takes down stupid creature decks. The
old decks used Morphling, Spike Weaver, and Spike Feeder for control methods,
but the newer Oath of Druids decks are combo decks using giant Cognivores,
perhaps Phantom Nishoba, and Battlefield Scrounger to use for their bidding.
Nishoath may be a low show, Cogoath is decent sized, but Battlefield Scrounger
seems to have a place in the deck now. First, I’ll do Cogoath variety decks:
Speed-6 This one wanted to win fast enough, using usually just
one or two attacks from a big flying….retard
Control-7 Still wallowing in the root of the deck, controlling
the game is too important compared to blindly attacking with Cognivore, counters
and Deeds are great for this
Difficulty-5 Its low because you know very easily what to do,
lay Oath and work from there, otherwise, the only thing I see is knowing when to
Deed and how to counter
Overall-7 For me, I think its considerably weaker now, but
it’ll show, its not done, for sure
This next Oath deck is very different, but still reliably needs Oath of Druids
to win. This deck is Turboland. I played against this deck enough to
realize a while back that it wasn’t really that great, the older version
anyways. It seemed they had to have the perfect hand to go off. I used to test
draw it quite often ( you see, I oftentimes test draw decks to see if they fit
my play style, or it they’re any good in general, and most of the time, they
happen to be decks near me, so they are most likely yours or others you know ),
and I discovered I didn’t have the patience to play the inconsistent piece of
crap. I guess now in this balanced format, it can’t be near as shitty as it
was before. Zvi Mowshowitz took a PT with it, I believe. Its gonna show, and I
don’t like that very much. Exploration and Horn of Greed are great together,
and now it looks to work well enough to really fear.
Speed-6 It would like a good setup before it goes ballistic
Control-6 Counterspell, Moment’s Peace, even Oath itself
equal control, and enough of it to go off successfully
Difficulty-7 Things get tricky with no library and a
Battlefield Scrounger left to pull you out of a hole, out of a hole and into
infinite turns that is!!! It isn’t a good deck to try if you haven’t
played…..Magic…..at all.
Overall-9 The numbers don’t point to be this high, but
that’s not really how my system works, this is a good deck to playtest with.
That’s quite a bit of blue, and I’m still not done yet.
There may be some Counterburn decks there, too. I am fond of Blue-Red
archetypes, and I think this deck has potential, but there is probably more
reliability in another deck. Once again, with the metagame changing again, you
could expect to see more U/R a comin’. Cunning Wish is awesome. Counters are
great. Burn is fun. Its my kind of deck, but isn’t quite poplar enough to call
a “top dog”. Here goes it:
Speed-3 Quite slow, but it never has been a fast choice
Control-8 Plenty of counters, lots of burn, killing reliably
is good, it just takes a while
Difficulty-6 This actually has a lot of options, what to burn,
when to burn, Cunning Wish now? Later?
Overall-8 I know its cool, pretty solid, and semi-manageable
for the average smart player, but a lack of testing means I won’t bother with
it. This deck does have “me” written all over it, and if your deck has
“me” written all over it, we must be confused as to who’s deck is who’s,
so just give it to “me”.
Now, on to another power color. I don’t much care for black as much as I used
to, but it is still big enough to have drastic and important power. Duress and
Cabal Therapy. They’re quite a popular pair now. Black is easily splashed and
is fairly easy to splash into. The bigger black decks are Reanimator and Suicide
Black, both of which have lost popularity as of late, and the aforementioned
Rock and Psychatog. You’ll undoubtedly see black being splashed elsewhere for
“the pair” of discard cards, whether in control or combo decks like Aluren
and Angry Hermit, and also for the power card, Vampiric Tutor. Really, black has
little on its own, but there are a couple of decks to keep an eye open
for.
First, Reanimator: Well, duh. You Reanimate or Exhume a fat,
versatile, or powerful creature form your graveyard. Not that complex, but is
easily hated against.
But, surprises may be in store.
Speed-8 Having a huge creature out by second turn is what this
deck does, however, it kills later than second turn, giving the opponent time to
react and recover
Control-3 Almost none. It has “the pair” and perhaps Last
Rites, but it focuses on itself more than anything
Difficulty-2 Simple, sorry. If you can’t figure out which
creature to Entomb, I’d suggest not playing this deck or any game ever again
Overall-5 This is probably below my standards to play since it
is too easy to hate, it loses to Edicts and bounce, but it could be an
interesting choice depending on, of course, the metagame and the hate it
presents.
Suicide Black is another black deck to fear, its just that its
popularity, along with a few other decks, has died down quite a bit. However, it
isn’t any fun to play against a deck this good. Fairly simple: you attempt to
ignore their threats while you lay evasion creatures and other super efficient
cretins and play discard spells that whittle away at the goodness of their hand.
It gets:
Speed-8 This one’s fast, the banning of Dark Ritual has put
this deck in the “non-broken” deck category
Control-3 You don’t worry about them too much, just their
life total and good cards in their hand that you make them discard
Difficulty-3 Pretty much a snap of the fingers, there are situations
where a wrong choice means game though
Overall-6 The deck is awesome, but because of The Rock and
Sligh, this has troubles, and Pyroclasm seems to show more now, perhaps a bad
metagame choice
There could also be a small showing of mono-black control. There’s
something about Diabolic Edict, Chainer’s Edict, Smother, Mutilate, Corrupt,
Soul Burn, Duress, Cabal Therapy, Phyrexian Arena, and other power cards in a
deck that I like. It has its less interesting matchups, but is fairly solid
otherwise.
Speed-2 None. It has fast spells, but they are control spells.
Control-9 That’s where the decks shines, it can handle
anything, but like most control decks, it takes time to boot up
Difficulty-7 Another downer is how hard it is on decision
making against certain decks and peaks of the game
Overall-7 I am far too uncertain on the matchups it has, but I
see potential in it otherwise
This, on paper is 16 pages long. Wonder how long it is gonna be on the computer.
Hoo-boy. I ran out of Pepsi like 4 hours ago, so now I may be in withdrawal.
Same for tacos. None for a long time. Ok then. There is hopefully just a bit to
go, but you know how I tend to ramble on and whatforth hence thou with canst
thou accord to translate this documentation thusforward?
Oh! That’s right! There is another color in Magic. Gee whiz! How did I forget?
Most everybody forgot. White has gotten the shaft for some time now. It,
unfortunately, is the worst, well, weakest, color in Magic now. White may suck
in Magic, but that is nowhere close to being true in real life, where white is
obviously the best color. White Weenie exists with a splash of blue
for Meddling Mages, Brainstorms, and perhaps some counters, but it focuses
mainly on a small force dwindling away at their life total. They have Parallax
Wave for creatures, either to neutralize an attack or protect their own
creatures in combat. There is a small Rebel chain in the deck as well. Ramosian
Sergeant retrieves Whipcorders to get to whippin’. There are plenty of other
efficient creatures in here as well. White is also in Fiends and Slide Show, but
I am unsure how much there will be of those two decks.
Speed-4 Looks semi-speedy on paper perhaps, but is actually
much more control based and slower playing
Control-5 It doesn’t do much except get past creatures, Seal
of Cleansing isn’t a whole lot, but in the end this take can take control
Difficulty-4 Fairly easy, not that mind-jarring to play out
from certain points in the game
Overall-6 Not too bad at all, but Pernicious Deeds seem to
appear all too often. The deck is also sluggish, but I do like the feel of it,
but wouldn’t have too high of hopes for it.
Next up would be Fiends. This control Black Blue White thing is like
the old Type 2 deck, The Solution. It utilizes discard and destruction along
with an array of efficient attack creatures to overrun the opponent with card
advantage. While not a simple deck, the idea remains clear: use the best spells
at the best times. You gotta be smart for this one.
Speed-6 This one trades speed for efficiency and that is
oftentimes better in a format where regeneration and protection from a color can
do more in the long run
Control-7 The control basis is in the creatures as well. It
can sport Vindicates or Duress, but something like Spectral Lynx or Meddling
Mage can spell just as much card advantage.
Difficulty-7 Its up there in difficulty because of the options
in spells it has. Not a deck for beginners or inexperienced players at all.
Overall-7 Lucky 7’s. Its very strong. You may want to make a
metagame version because there are definitely a lot of options for these colors
in combination.
Slide Show, Shmide Show.
“What the hell is that, George?”
“Oh dear. It’s a Fluctuator in combination with and Astral Slide. I knew we
should’ve just countered one of them and won the game.”
I guess I haven’t read enough about or seen enough of the deck to see why its
“good” at all. Good, bad. Its your call on this one.
Speed-4 Um, not fast at all, but you can get a fast enough
wall up for it.
Control-7 Fairly controlling, its just that its Green and
White controlling
Difficulty-3 From what I’ve seen, you cycle a lot, play key
spells, tap lands, cycle more, wowzers
Overall-6 I wouldn’t touch it with a 39 ½ foot pole, but I
wouldn’t be surprised seeing a couple….in the loser’s brackets!!!
Ew, enough for that putrid color. On to the “other” decks. They’re
definitely decks to fear, they just aren’t solely one or even two colors.
Tinker is weird like that. Sure, the card Tinker is blue, however, 90% of the
deck is artifact and land. The other “other” decks are Angry Hermit, and
perhaps even those silly willy Pattern of Rebirth decks. But first, I don’t
know how many times I have watched where Tinker didn’t even matter in
the deck. The deck explodes! It was lying dormant for a while, which was rather
unexpected. I thought it was good enough pre-rotation, but apparently somebody
needed to get in a Top 8 in order for people to unearth their Tinker cards
again. Guess that’s how it is. I like this deck, quite a bit actually. Does
having 3 mana on turn 3 sound good? How about 30? Don’t figure that out you
bastard. I’m not quite sure if you could have 30, I just said a big
interesting number. Tinker gets:
Speed-8 I know, “It should be a 10 right?” It doesn’t win right
off the bat, but it can lock them down. It’s undoubtedly one of the most
explosive decks in Magic history. It’s amazing how it can empty its hand and
have an ultimate board advantage by 3rd turn
Control-5 It gets out Mishra’s Helix, Masticore, and even
Crumbling Sanctuary reliably enough that it has a good control base to it. In
many games, you’ll most likely see a Masticore attacking with a clear board on
the other side.
Difficulty-8 There are so many things this can do early game,
and the decision comes down to whether or not you can win early or late game.
Trust me on this one.
Overall-8 Awesome deck, but I’m unsure of how its mathcups
are, but I still expect to see some Tinkerin’.
On to what could very easily be the best deck matchup-wise, is the insanely fast
Angry Hermit [part 2] deck. It’s consistent, it uses an assload of
great spells, and can pull a turn 2 or 3 win out of it’s ass with ease. It’s
brutal and quite surprising to see how many different ways to see how this deck
can play out, and each game is quite different. It’s a simple strategy, to get
out Hermit Druid and use its ability to fill you graveyard and exhume a big
Sutured Ghoul, but it’s the fact that it can do that at nearly any time if it
wants to play around your deck’s threats. Its another one of those decks you
just have to see to believe.
Speed-10 This does win really fast, hands down. It’s speed
is what makes the deck utterly amazing.
Control-4 It isn’t a dumb deck at all, so it can change
modes and go from speed-combo to a slower game control setup. It can play very
carefully with reanimation spells and the creatures it Entombs, however, it
lacks somewhat against counters, and graveyard hate and bounce are no fun
either.
Difficulty-10 The major flaw? The deck itself. Its hard as
hell to play everything out correctly. You can’t really play perfect games
with this, but there are times when you kinda have to in order to guarantee that
you win.
Overall-9 A great deck that I don’t want to go up against
too much. This is quite the “up there” deck, but because of the hard thought
it takes, it may be undesirable to some, but if you think you have what it
takes, give it a whirl.
Goodness gracious. This has taken forever, yet again. Now, on to what I have a
semi-strong feeling the field percentages will be (do note this is a big
approximation ) :
#1 The Rock -18%
#2 U/G Madness -17%
#3 Psychatog
-13%
#4 Oath (any)
-12%
#5 Aluren
-10%
#6 Tinker
-8%
#7 Draco-Explosion -4%
#8 Angry-Hermit -3%
others: White Weenie, Sligh, Suicide Black, Elf, Enchantress, Reanimator,
Mono-black Control, Slideshow, etc. –15%
Notice how technical I got? That’s kinda a joke, but that’s in order I
believe the top decks should be, and the others right above this, that just
mostly what I am unsure of. Sure, you could have all your matches against these
decks here, but for my sake, I’d say that’d be ungodly. Oh well. Now, you
know me and what I have to do.
Here are some very recent “lolly-gagger” quotes:
An MSN Messenger chat consisting of myself and
“T Flo $$$” after I told him I was going to Chicago this weekend for the PTQ
him-> T Flo $$$ : slay a dragon for me
me-> # Triumph, the Insult Comic Dog # : for you, I’ll
rape and
pillage a nest of griffins
him-> T Flo $$$ : yes, but will you dance with
the
Yavimaya?
Me-> # Triumph, the Insult Comic Dog # : dude, what do
you
take me for?
Me to Rudy Marintez at 4:00 A.M. while he eats some Special K with
Red Berries:
Me: dude, its just faster to eat
breakfast really late at night before you got to bed, then you don’t have to
waste time doing it in the morning!!!
Him (with full mouth and while nodding in agreement) : uh-huh!
Destan: Wanna play a game of Spikey Ball? (referring to a game at Aladdin’s
Castle called Cyber Troopers where robots fight against each other and the one
with the spiked ball hits him all the time and it pisses him off, hence it being
funny when he referred to it as “Spikey Ball”)
If you disagree with me, that’s fine! I hate your pussy-faggot ass. If you’d
like to, you can forward all hate mail and free gay pics to phil51885@hotmail.com.
Otherwise, if you like me as a person, are interested in dating me( and are a
hot chick ), think I’m awesome, want my hand in marriage(and are a hot chick),
owe me money, want to give me oral pleasure( and are a hot chick….preferably),
or just want to email me, you can and all, it’s just that I won’t give you
my email address. Sorry. It could be shumard1@hotmail.com , but you
never know. Peace out fuck-cakes.
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