Winning Indirectly, The Key to Success

 

 

 

 





Winning Indirectly: The Key to Success

   The Title seems very fitting, if I do say so myself.  Though, I didn't even place well enough to get any prize, I still ended up with the best rares (just like at the last tournament). How was this incredibly skillful feat accomplished?  Well, it was my carefully thought out analysis of probabilities involving a complex sytem of eqations, and er...agreeing to split with Adam no matter the outcome.  After all, with only a few cards different between out decks, it seemed very reasonable.  For a full deck list, here is what I had:

Super Gro
4 Brainstorm
3 Sleight of hand
4 Quiron Dryad
4 Werebear
4 Meddling mage
4 Force of Will
4 Daze
2 Foil
3 Winter orb
4 Swords to Plowshares
3 Living Wish
4 Gush
4 Land grant
3 Windswept heath
1 Flooded Strand
4 Tropical Island
4 Tundra
1 Savannah

Wish targets:
1 Guilded Drake
1 Mystic Enforcer
1 Sylvan Safekeeper

There you have it. first, I was going to play with flood plain because I lacked flooded strands, but I later realized that Windswept heath can also get every land in the deck.  I also have only one mystic enforcer, so I ended up with wishes instead.  Now that I have procrastinated enough, here is my tournament summary:

Round 1
Chris

Chris is playing his B/W control deck with vindicate, arena, masticore, hymn, verdict, etc. etc.  For the first game, I begin with a mulligain.  yay.  I wrote down in my notes that I got an "Adam land draw", which basically means I drew too much land.  Too make things worse, Chris hymns into two of my few nonland cards early on.  With me stuck with no offence and Chris with only a few threats, the game turns into topdeck mode.  I lay down a few threats, but I can't stop the disk that he draws in addition to the edicts.  What I really needed at some point was a gush, but I found none.  Factorys start picking at me until I lay down a Dryad.  Then, a masticore joins the field.  Fortunately, I do get a swords.  During the times before Chris drew answers to my werebears and dryads, I managed to get him down to twelve (after lifegain from swords).  Near the end of the game, I had an advantage with a short clock.  However, the single necropotence happened to be at the top of his de!
ck.  He happily drew seven cards, and there was little I could do after that.

Fortunately, my draws during game two were much more up to par.  I go first and play a land, but it gets destroyed by a first turn wasteland.  I do however, have two more mana sources in hand.  I start with a werebear which gets edicted.  Then I lay a mage wich gets vindicated.  The next threat was a Dryad.  This "little guy" turns out to be a much better investment, staying around for more than a turn or two.  After that, I start searching and gushing to find more of the team and just overwhelm the control deck.

Game three starts out with about as much fun as the first.  This time my draws are land light.  I guess one land, two brainstorms, and a sleight of hand aren't enough.  Anyway, chris starts with early discard.  I draw and say go for a while.  I'm starting to be picked apart by 2/2s, until I get a second land.  I can now actually do something.  My mage, once again, meets vindicate, but I have more creatures.  Between Chris's two Death grasp and my swords to plowshares, chris finds himself with a relatively high life total peaking at 30.  For a few turns, both of our decks suddenly decide to quit.  We both find clumps of land.  Fortunately for me, mine can't last for too long with only thirteen land in the deck.  I start to draw more threats.  I remember thinking that I could still lose easily, fearing a winning death grasp.  However, I was informed later that he had used them all up in the early to midgame.  I find myself picking away at his high life total for a whiile until!
time is called.  I could almost manage to win it, but Chris draws enough answers to stop me from winning in time.  Game three is a draw.  That sucks.

Round 2
Andy

Andy is playing a REAL type 1 deck.  I actually recalled reading an article about it on the internet in the middle of game one.  Obviously, I had my work cut out for me. Game one starts with a first turn triskelion on andys side!  I play a meddling mage naming ancestral recall on the off chance that he has it.  I didn't really take too much time to think of what to name because I was planning on chump blocking during his next attack anyway.  With little resistance on my part, Andy dumps his hand with Juggernaut and The Triskelion as attackers.  He draws into Wheel of Fortune, which I can't counter.  he discards no cards.  I discard 5.  We both draw seven. The Wheel basically sealed it.  On to the next game please...

Andy had absolutely no explosion for this game.  I daze a threat early on, swords a creature, and destroy a survival of the fitest early on, as I recall.  Meanwhile I had layed a few unanswered threats which ended up winning it.  That's about all that happened.

The third game was pretty close, though Andy had an early advantage.  He starts out with a workshop and a mox for an early Juggernaut.  All I can really do is soak up the damage and answer the rest of his threats.  Towards the end of the game, I can only wish for a Guilded drake to stop the juggernaut, but this only really buys me a turn or two because of the drake.  My only chance is to race him, so I try to play out my hand.  I'm in a position to win next turn, but Andy had Wheeled.  Thanks to that and a survival, he puts a Juggernaut in play with Anger in the graveyard.  I scoop.

Round 3
Andrew (suicide black)
After two close matches, I'm ready for something more simple.  While I got my wish, it wasn't in a good way.  All three games were basically the same on Andrews side.  The first game gave me land light draws, but the second and third were ok.  However, without drawing multiple swords and lacking legacy's allure in my sideboard, I can't win the race in any of our games.  It was as simple as that.  

Round 4
Ian

Ian is playing Pandeburst, the old replenish combo deck.  The first game was rather simple.  I layed an early unanswered mage naming replenish.  By the time he finds an answer, I have established a good hand and board position.  Werebear ends up winning it.

Game two starts with an early mage on my side once again, but Ian has answer this time in the form of powder keg.  I have no counters.  Actually, the mage was the only reason I kept my opening hand.  Anyway, he starts utilizing Attunement turn after turn. I eventually find a second wave, but can't answer his replenish with double-counter back-up.

During the third game, I search for a while until I get a mage into play along with a Dryad.  In addition, I have counter backup.  I start adding to my side while Ian's Attunement fails to find enough answers.

Round 5
Ed  (Oath)

Damn.  I feel like Chris or something right now, typing late at night.  I don't plan on staying up till four a.m., though.  Anyway, without ranting too much, we have reached the final round.  I didn't actually play right away because I'm in no contention even if I win all three games.  When we finally get too it, I start out with an early mage which is countered via Force of Will.  Ed then plays the oath on his turn.  I decide to sit back and build up on counters until I play living wish for mystic enforcer.  He plays powder keg.  I knock him down to twelve with my 6/6, because he decides not to block with a morphling once and he still takes two when he gets a feeder.  Then he oaths up a weaver.  He fogs for one turn. I force through a winter orb and attempt to swords his weaver during his turn.  He removes all of the counters.  I swing for six.  When he blows the keg, I swords my own enforcer and wish it back next turn.  I replay the enforcer.  He oaths up a morphling.  He !
has to block with it because he is at six.  Next turn I play out my hand with the orb still in play.  He can't keep up because it and scoops.

Second game is much easier for me.  I force a keg.  He finds no early oath.  I search and gush to find multiple creatures.  When he does get an oath, I have a seal ready.  With a swarm on my side, I deplete his life total to zero.

The third game wasn't played because neither of us were interested in this playing another slow game for "fun".  Instead, I do some trading.  I then found out that Adam placed second, so he tossed me a couple of packs.  They turned out to contain Living wish and Genesis.  I smiled. Chris bitched.  I laughed.  someone else bitched.  I laughed again.  It was great.  

Thus concludes my "successful" tournament report.  If you want to find a childish props and slops section, go look at the bottom of one of Chris's or Adam's tournament reports.  As for me, I'm pro sleep....

[Editor's Note: Yes, I'm so childish in fact, I didn't even bother editing Eric's mistakes - grammar or otherwise :D ]

 

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Last changed: 08/01/2004 by AMW
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